![]() ![]() “”, but I have not checked that out myself. If you only write “FullscreenMode=2” (Window mode) and nothing else in the ini file, it will ignore it. If I am correct, I must write FullscreenMode=0 in the GameUserSettings.ini (which is blank) located in …/Intermediate/Config/CoalescedSourceConfigs ? Since UE4 detects the resolution of the screen, why not set a project in FullscreenMode=0 ? This would be compatible with both 32 bit and 64 bit windows.Innuendo 560520’]About the Windowed mode problem, I think I will by the way set FullscreenMode=0 and wait Epic fixes the problem. This is a full offline installer standalone setup for Windows Operating System.
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